“He is the man who knows everything, and never dies.” ~ Voltaire
Isabella Cooper-Oakley is a woman ahead of her time. Raised abroad by English dignitaries in the late 1800’s, she’s headstrong and driven by innate curiosity for theosophic endeavors - especially when it comes to the mysterious 18th century alchemist, the Comte de St. Germain. Rumored to be the ‘Immortal Count’, he left an impression upon everyone he encountered, challenging science and reason as if a man ahead of his own time.
When Isabella becomes convinced she and her husband John have met the Count nearly a century after his reported death, she endeavors to prove that he hoards ancient knowledge. Nevermind that those who’d investigated his origins before her all shared an uncanny tendency to flounder. Risking her life, her resources, and possibly her marriage to her quest, Isabella will cross space and time to discover St. Germain’s secrets.
In the high seas misadventure, DARE YE CRY MERCY, 17th century privateers are hunted by a frenzy of vengeful merfolk.
Nico never wanted to go to sea. He didn’t want to be a sailor - or a privateer - but a drunken night in 17th century Saint-Malo’s corsair-ridden streets has indentured him aboard the Hail Mary, a ship bolstered by advanced aeronautic technologies stolen from all over the world by the notorious Captain VanZandt. Embittered by his circumstances, Nico has only endured VanZandt’s reign of terror with his fingers intact due to his savvy with the clockwork devices that keep the Hail Mary above water.
When VanZandt finally steals something he shouldn’t have from the East China Seas, the privateers find themselves at war with the vengeful merfolk who want their artifact back, and Nico discovers that the enemy of his enemy may be his friend after all.
DARE YE CRY MERCY, will be among a slew of villain-centric madness in this forthcoming anthology set to be released in 2020.
Grand Prize winner of the World Anvil & Kyanite Publishing writing contest, D&D inspired IRON SHARPENS IRON is featured in this anthology.
The coastal city of Artane celebrates the launch of the Bravado, a battle-ready airship engineered by an enclave of deplored, yet highly valuable gnomes enslaved by the Baronet.
In a risky bid for freedom, the ambitious gnomish artificer Caileth endeavors to escape to the free city of Theowich, but she's barely set foot outside of the compound before the alarm is raised. Not only has she already been spotted by sneakthieves looking for quick paydays, but she's inadvertently run off with the Bravado's classified schematics. As search efforts escalate, Caileth will have to move quickly if she's not to be cashed in for a hefty reward.